Vertices / Eckpunkte

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jasonwilkeseattle
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Joined: Thu Mar 31, 2016 5:32 am -1100

Vertices / Eckpunkte

Post by jasonwilkeseattle »

I have a uniquely shaped building to construct in WuFI. I am attempting to add vertices to construct it, but I keep getting errors saying my data points are invalid. I put in really small fake numbres just to get an entry. It accepted the numbres, but I didn't see the point (I think it was inside the building). Where is 0,0,0 relative to the structure? What is the valid range for new vertices?

Ich habe ein einmalige geformt Gebaude, daß ich in WuFI bauen muß. Ich versuche um neue Eckpunkte anzustellen, um es zu bauen, aber ich bekomme Fehler, die sagen meine Eckpunkte falschen sind. Ich versuchte sehr kleine Nummern, nur ein guter Punkt zu bauen. Es hat meine Nummern acceptiert, aber ich könnte nicht das Punkt sehen (ich glaube es war darin). Wo steht 0,0,0 in Beziehung mit das Gebaude? Was für ein Angebot von Nummern ist giltig um neue Eckpunkten zu machen?

Thanks/Danke
mpazold
WUFI SupportTeam IBP
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Re: Vertices / Eckpunkte

Post by mpazold »

What numbers are you trying to input? I think the valid range is from 0 to 300 meters (984 ft), but i think less than 0.1 (0.328 ft) meter doesn't make sense for a simulation model, regarding building component thickness and so on.

x=0, y=0, z=0, is just the starting point, where all other vertices are related to.
jasonwilkeseattle
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Re: Vertices / Eckpunkte

Post by jasonwilkeseattle »

What I mean is, where is 0,0,0? Is it at the bottom corner of the building? The vertices seem to go through the middle of buildings. Is it the exact centre?

As for the numbres I was using, I think I already realised the problem with them. Thanks!
mpazold
WUFI SupportTeam IBP
WUFI SupportTeam IBP
Posts: 202
Joined: Wed Jul 11, 2012 11:21 pm -1100

Re: Vertices / Eckpunkte

Post by mpazold »

0,0,0 is the origin, or starting point all other vertices and with these vertices, the components are related to. There is no special effect on the simulation, where you define this origin.

If it is in the building centre (like the buidling wizzard set it), the advantage is for the visualization. So you can rotate the building around this vertice, respectively the coordinate system axes of this vertex.
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